Augmented Reality / Virtual Reality and Serious Gaming

Mon, 2017-09-11 12:51 -- Jelena Vidovic

Boris Pokrić et al, ”Engaging Citizen Communities in Smart Cities Using IoT, Serious Gaming and Fast Markerless Augmented Reality”, IEEE 10th International Conference on Intelligent Sensors, Sensor Networks and Information Processing (ISSNIP), 2015

Boris Pokrić et al, ”Augmented Reality enabled IoT services for environmental monitoring”, Journal of Wireless Mobile Networks, Ubiquitous Computing, and Dependable Applications (JoWUA), volume: 6, number: 1, pp. 37-55, 2015

Boris Pokrić et al, “ekoNET - Environmental Monitoring Using Low-Cost Sensors for Detecting Gases, Particulate Matter, and Meteorological Parameters”, Innovative Mobile and Internet Services in Ubiquitous Computing (IMIS), 2014, IEEE, pp 421 – 426

Boris Pokrić, Srđan Krčo, Maja Pokrić, „Augmented Reality based Smart City Services using Secure IoT Infrastructure“, Pervasive Internet of Things and Smart Cities (PITSaC), IEEE Advanced Information Networking andApplications (AINA), 2014

Boris Pokric, ‘Integrated marketing and ticket and voucher selling using mTicketing and Augmented Reality concept’, Patent Application 2012/0027, Serbian Intellectual Property Office, 2012

Nigel W. John, Neil Thacker, Maja Pokriċ et al., ‘An Integrated Simulator for Surgery of the Petrous Bone’, In J.D. Westwood, editor, Medicine Meets Virtual Reality 2001, Amsterdam, The Netherlands, Jan. 2001