In the beginning of the webinar Boris explained how synthetic environment based on Unity 3D engine was used for creating enterprise training in VR for the cement company. This solution could be applied for maintenance assistance for certain machinery, to obtain feedback from users and to prepare them better for work at the company. If HTC Vive controls are used, even more interaction with machinery may happen.
The intention of ARVRtech team working on this project was to provide a generic solution that enables creation of new courses, materials and content. When it comes to ARVRtech’s serious games Boris presented two apps fueled on gamification elements: AR Treasure Hunt and AR Multi-player for Air Quality.
One of our AR Treasure Hunts was created in the European Commission project with the intention to change user’s behavior in public buildings so that they increase energy efficiency.
AR Multi-player for Air Quality was created in collaboration with Disney Research in Zurich in the project FI Content, funded by the European Commission. For instance, there would be slum-based algorithms to place some avatars on the streets. The avatars would change depending on the quality stations, placed in the city. The players of the game would guess the conditions on the basis how avatars looked like and what accessories they wore.
In the final segment of the webinar, Boris explained the educational component of Immersive4Learning platform for the fast creation of educational VR courses, powered by Artificial Intelligence and personalized recommendations. In other words, not everybody will see the same content and the platform may recommend the best pedagogical model to use for a particular kind of material.
Monitoring of learning is based on cognitive models as people’s behavior is checked and the answers they give. Even biometric parameters such as heart rate or movements may be measured. More clues may be added in the educational material.