Let us imagine that you must figure out in your customer service what the issue is as the customer provides the adequate description of the problem.

Yet what happens in reality is that the potential new client looks for the solution and technical implementation from a company.

Instead of typical and old troubleshooting with somewhat clunky and cumbersome 2D experience, how about using VR interaction that would solve this problem?

Also, keep in mind that the cost of devices is dropping rapidly and that this will contribute to increasing of VR usage. Still, great customer feedback comes when VR content and hardware are set up for such a goal: when customers are insentivized at the end of VR content to use the promo code, or direct shopping or sharing on social media.

Promising research in the field of brain-to-brain communications could open up the doors to additional avenues of service and all these initiatives are contributing to accelerating VR innovation. Brain stimuli can be researched better thanks to VR as people look where and how people’s facial muscles, neck, eyes and other senses interact with the content.

In order for VR to become widely available for customer service, devices need to become cost-effective and widely available. VR technology needs to be integrated into business applications, and customers need to learn to accept VR as a medium of interaction for service requests.

Let us now look at different scenarios of users who want to implement VR in customer journey:

VR helps users to choose products that require tests and trials before purchase.

“I would like to see, explore and configure a car to my preference at scale using immersive technology (VR/AR) prior to purchase.”

A massive 82% of respondents agreed with the statement, with only 5% disagreeing. Support for VR/AR technologies in automotive retail was strongest in the 25-34 age bracket, though all age ranges showing strong support for the statement

Almost two thirds of people polled stated that they would be more likely to visit a dealership if they could interact with immersive technology there. 50% of people stated that they would be more inclined to look dealer’s car offers if those immersive technologies on offer were VR and AR, whereas for 78% of interviewed this statement is true, “I would expect to feel a greater sense of connection with a brand when using immersive technologies such as VR/AR versus other mediums.”

VR helps us in testing cars before purchase to add value and differentiate themselves within the marketplace, creating a new layer of discovery that’s helping to arrest the recent decline in visits from the public.” says Artgole. “If you’re going to deploy a commercial experience designed to be part of a customer journey, you need to allow the customer to naturally formulate an opinion. They need to be able to perceive the product with absolute clarity and react intuitively within the digital space.”

How about VR for customer journey in retail?

For instance, Alibaba’s Buy+, launched last month, is a virtual reality shopping programme, which allows users to choose clothes and accessories via the headset, assisted by a virtual shopping assistant. It will give Alibaba’s 400 million users access to a VR shopping experience with 3D renderings for hundreds of products, and will eventually allow retailers to create their own VR stores.

VR allows retailers to showcase multiple products in a very cost-effective way – around 80% of the cost of building a traditional, brick-and-mortar showroom

There’s a huge appetite for VR experiences in China – according to industry analysts Canalys, the country will account for 40% of all VR headset shipments this year, and people are queuing up to try out local offerings from DeePoon, Pico, Pimax, Idealens and, most recently, Xiaomi.

VR makes consumers’ lives easier.

The most significant benefit of VR technology is that you can try the content without getting involved with full, upfront costs. Visiting a far-off country, for example, can be expensive in real life, but it’s incredibly convenient with VR.

When it comes to providing value, many brands are using principles of gamification and incentive mechanisms we see in video games. For instance, at some restaurants it becomes a trend that customers may redeem coupons and use points to get discounts. Only if such an experience provides value, the customer will think that this particular brand is not wasting their most precious resource – their time.

In a situation like this and in many examples across different industries, we notice that VR can test and potentially change people’s viewpoint on plenty of situations, in business and personal life. This is another example how VR becomes a powerful marketing strategy.

The stages of customer journey in VR are passive awareness, consideration, on boarding, and nurturing. In all of these stages VR can be integrated so as to address users’ needs and solve pain points.
For example, in the awareness stage, VR can enhance your senses and you start connecting with a brand or a particular campaign. During consideration phase, VR gives a trial experience to consumers: they have the ability to try out a product or service, be that during test-drive for a vehicle or traveling around the world.

Likewise, with on boarding in VR the person gets a better understanding of how actually to use a new product or get the maximum out of a service because that consumer is being guided through step-by-step process. Again, thanks to VR the special bond between consumer and the brand is being created.

To conclude, there’s no physical limit to what VR can do – it’s possible to develop truly innovative and extraordinary experiences which would usually be out of reach. Going into space, on a rollercoaster, under the sea or any one of an almost endless list of scenarios can be developed and delivered to customers.

Image: Link to VR