INNOVATIONS

PROJECTS

International Projects featuring novel AR, VR, AI & IoT Solutions

Jan 2020 – ongoing

Conbots is a platform that utilizes innovative robotic technology and machine learning in two different learning contexts: teaching handwriting to children and augmenting the learning experience for beginner musicians.
ARVRtech was tasked with creating AR-based serious games to maximize the learner’s motivation. These serious games have different gamification elements and a modular architecture made of configurable and “atomic” games. The combination of the atomic games creates a personalized gamified motivational experience.

Feb 2019 – Jan 2020

The Immersive4Learning platform will adopt the Advanced Technology AIDE from KTH and Industrial Platform Neural Compute Stick (NCS) from Intel. The AIDE enables the implementation of the core linked data model connecting heterogeneous data sources and descriptions within the Virtual Reality Learning Environment (VRLE). The NCS is used to perform the demanding computation on the edge with collected data from the VR environment, parametrizing the heterogeneous data collected using the AI and then forwarding the abstracted data for further processing to the cloud in order to perform VR content personalization.

Feb 2019 – Jan 2020

Immersive4Learning is an intelligent platform powered by artificial intelligence (AI) and pedagogical and cognitive models for creation and delivery of teaching material in Virtual Reality environments. It utilizes a set of pedagogical models, including gamification, and a behaviour, learning style and cognitive performance monitoring engine, enabling dynamic personalization of the learning experience.

Mar 2018 – Feb 2019

Creation of Augmented Reality (AR) serious games that integrate Internet of Things (IoT), Advanced Data Modelling and Analysis techniques, a Recommendation mechanism and Gamification to facilitate the deployment of innovative energy-aware IT ecosystems for motivating end-users’ behavioural changes towards energy consumption reduction in buildings.

May 2014 – Sept 2015

FI-CONTENT2 combines content, media, networks, and creativity in merging of physical and virtual worlds through creative multiplayer games. Development of AR-based games through implementation of algorithms for object detection, localization, and tracking in real time. Tools development for easy creation of games.

May 2014 – Sept 2015

FINESCE Promotion of smart energy usage and sustainable resources through creative games.
Development of serious games with creative missions that promote efficient energy usage through visualisation of energy production and consumption and the use of real data in an Augmented Reality concept.

May 2014 – Sept 2015

ARgenie is a web browser online tool which enables RAPID and SIMPLE creation and deployment of AR applications using a ‘drag&drop’ concept that does not require programming skills. It is a cross-platform cloud-based service for building AR powered smartphone, tablet, or desktop applications. The solution enables application execution on any desired platform: Android, iOS, Windows, and Mac.

May 2014 – Sept 2015

MOBIWallet – Mobility and transport digital wallet. Development of interoperable fare management for sustainable urban transport. Purchase of public transport tickets via smart phone with options for travel planning and information on arrival times through Augmented Reality.