Foundry interpreted Mixed Reality as ‘‘an overlay of synthetic content that interacts with the real world and this happens in real time.’’ Several more outstanding examples from the physical world, ‘‘you place a digital object, such as a hologram, as if it was really there or an avatar of another person that shows the location where they were standing.’’ Also, inside the digital world ‘‘the physical boundaries of the real world, like walls and furniture, appear digitally inside the experience so that users avoid physical objects.’’
Although for some authors Mixed Reality seems to be most far-fetched, it opens new frontiers to human interaction with machines and experiences. Apart from Magic Leap, the cool hardware associated with Mixed Reality is Microsoft’s HoloLens. Thus, Windows Mixed Reality experiences can be delivered on two kinds of devices: holographic and immersive ones. The differences between these two devices are quite straightforward: holographic devices can place digital content in the real world as if it were really there; whereas immersive devices create a sense of “presence”, they actually hide the physical world and replace it with a digital experience.
According to Microsoft team, true mixed reality experiences can be created thanks to the combination of three kinds of input: computer processing, human input, and environmental input. The computer input from environments reached the next level thanks to ‘‘advancements in sensors and processing’’ whereas ‘‘environmental input captures a person’s position in the area thanks to head tracking, then surfaces and boundaries with spatial mapping and spatial understanding, as well as environmental sound, ambient lighting, object recognition, and location.’’