One of the most important concepts in creating the ARvatar serious game was to provide participants with an interface that offered rich and engaging user experience and presented them with all the relevant information to achieve their goals.
The ARvatar game was built on top of FI-Content – FIWARE specific enablers developed by ARVRtech, namely ARTool and SLAMflex. The ARTool SE provides Software as a Service (SaaS) and Platform as a Service (PaaS) solutions that offer features and functionalities for creating and deploying AR apps using a simple and intuitive drag & drop interface and no programming knowledge.
The solution we created enabled the use and visualization of real-time environmental data within the pervasive game ARTool platform through the integration of the ekoNET IoT Service.
The ARvatar can be visualized through Augmented Reality once the appropriate markers are detected. Thanks to the SLAMflex SE developed by us, the visualisation of ARvatar with markerless tracking was also enabled.
ARvatar is modified and influenced by the environmental measurements received in real time (such as the temperature and CO2 concentration). After the ARvatar is visualised, the player can start the game. For example, the player can guess the real values of CO2 concentration and the temperature on the basis of the ARvatar appearance. These changes in ARvatar relate to the score and position of the gamer. The closer the players get to the correct result, the more points they receive.