“You want to play a board game? You snap your fingers, and here’s the board game,” he said, motioning to the coffee table. “You want to watch TV?” he gestured to the flat screen up on the wall. “You don’t need a physical hardware TV, you buy a one-dollar app ‘TV’ and put it on the wall.”
One of the next logical steps would be to produce digital objects using software-powered glasses, the kind of futuristic lenses that can overlay digital text and images onto the physical world around you.
The wider application of Augmented Reality would come as time passes by. Still it is worth noticing that this is the same technology that powers Facebook’s (and Snapchat’s) face-distorting camera lenses, and helped propel Pokémon Go into a cultural phenomenon.
Furthermore, Zuckerberg also outlined at annual developer conference F8 that Augmented Reality will be a big part of Facebook “The tools today are primitive,” Zuckerberg told Recode, referring to face filters and games like Pokémon. “And people aren’t using primitive tools because they prefer primitive tools. They’re using primitive tools because we’re still early on the journey to creating better tools.” “I don’t know what the eventual business is going to be for us,” he admitted.
“We focus more on the software side of things, but one thing that seems to be true is that early on in the development of these platforms, the hardware and software are pretty hard to untangle. So it would be very hard to push the VR ecosystem forward and help out there without also working on hardware early on. And I would imagine that the same is going to be true about AR as well.”