Published On: February 23rd, 2017|By |Categories: Virtual Reality|

One of the most amazing advantages of Virtual Reality is that players can experience the action from their own perspective which sets a huge opportunity for tourism and sport sector.

For instance, during The Rio 2016 Summer Olympic Games NBC and BBC enabled early adopters to watch the first ever Olympics broadcasting throughout VR headsets and their apps.

Companies world-wide, immersed in VR, are gathering data about players in different sports so as to create more realistic simulation of athletic performance. Very soon users would be able to adopt the perception and roles of different sport officials: fans, players, referees and many more.

Yet what would happen if we lead our users throughout one particular scene: effortless, elegant and powerful ski jumping similar to the ones they saw on TV screens at The Four Hills Tournament?

Or thanks to our VR game players can revive their personalized winter skiing experience, move their head, upper body and legs as if they are getting ready for a new season.

The rules of our Ski Jump game are very simple: players compete against each other and they have three rounds to achieve their best score.

At the beginning of the game the player is on the top of the Ski Jumping slope and decides to literally take the leap of faith. In order to jump higher, players need to tilt their head carefully and in a timed manner. They should tilt their head just before the end of the slope. Wind makes it even more realistic for players to navigate their movements as they do not want to crush, but need to keep going.

What we have learned from seeing hundreds of players live and trying out the app ourselves is that the best way to keep our balance is by tilting our head left or right. Once the jump is done, the distance of it gets measured, which is itself a score. The winner is chosen transparently: it is the player who manages to jump the longest overall distance in one of two rounds.

Samsung Galaxy S6/7 which is compatible with Samsung Gear VR headset are the major tools that are needed. There is also a share option throughout social media channels especially Facebook and Twitter, where the scoreboard and current rank can be shared.

Companies have numerous branding opportunities throughout the game. For example, logos and banners can be presented on skiing arena as well as on the flags around and throughout the sky. Another creative opportunity is to show logos on skis, as well as the ski slope itself (even on the snow). If a company wants extra options for AR, they can use the branded photo.

Again, the good news is that the solution can be customized according to requirements of different users and in different industries.

If you are a fan of skiing and winter fun or you want to motivate your target group that goes into skiing, we have the solutions for you indeed.

In the world of rapid change, we can expect that very soon across all niches, industries and brands Virtual Reality will become a mainstream, especially for those who want to harness this technology to the fullest. If you look at sport entertainment, be that training or viewing major events, in coming months and years, significant improvements should be expected on all devices.

New features for interactivity and analytics will be added to the display, whereas on-player camera feeds will enable you to view the action from the perspective of your favorite athlete.

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